Hearts of Wulin (hardcover)
- Hearts of Wulin emulates Chinese wuxia TV series like Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, Chinese martial arts novels from the second half of the twentieth century, and films like Crouching Tiger, Hidden Dragon.
A Game of Wuxia Melodrama
Hearts of Wulin emulates Chinese wuxia TV series like Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, Chinese martial arts novels from the second half of the twentieth century, and films like Crouching Tiger, Hidden Dragon. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
- Character creation involves choosing one of 6 broad playbooks. Each playbook has several archetypes available, to further define your character. For example, if you choose the Student playbook, your archetype choices are Hopeful Apprentice, Wandering Monk, or Younger Sibling.
- At the beginning of the game, you create a web of Entanglements, which are the emotional core of your story. The Inner Conflict move triggers when you come face-to-face with emotional turmoil related to an Entanglement. Will you keep yourself together, flee the scene, or worse?
- Ability scores in Hearts of Wulin are called elements, any one of which can be used during a dice roll, depending on how you approach the situation. For example, if you try to solve a problem with creativity or passion, you roll with the Fire element. If you approach the situation with patience or curiosity, you roll with the Wood element. But be careful: an element can be "marked" as the result of a poor roll, meaning your passion can turn to recklessness or your patience can turn to overconfidence.
- Combat in Hearts of Wulin is conversational in nature, as you would expect from the wuxia genre, and is resolved with a single, elegant die roll. Compare your scale to your opponent: if you are a higher scale, victory comes easy; if you are a lower scale, you'll need to train or find additional resources to defeat them.