The Phylactery #2
- This booklet is jam packed with page after page of heroic fantasy adventure influenced heavily by early third party RPG badassery like Dave Hargrave’s infamous Arduin Grimoire series and the early Dragontree Press stuff.
The Phylactery is BACK! We're bringing the heat with an all new second issue of the zine with more of the same - its bigger, badder and louder in every respect, with the same heart and feel of the old school heroic fantasy RPGs we grew up playing back in the day.
We go in assuming you already have the core books to play your favorite games and instead jump right into all new OSR-inspired material that is unavailable anywhere else, giving you an entire cover-to-cover zine devoted strictly to cool new adventures, quirky NPCs, wondrous magical items, marauding monsters, fell locations, relics from beyond the mists of time and all sorts of heroic fantasy resources for your tabletop games.
This booklet is jam packed with page after page of heroic fantasy adventure influenced heavily by early third party RPG badassery like Dave Hargrave’s infamous Arduin Grimoire series and the early Dragontree Press stuff. The Phylactery 2 is meant to be a quick and easy resource that you can pull ideas and plot hooks from for use directly at your gaming table. There’s no fluff in here and nothing padding out the page count - just pure old school goodness created exclusively for the fantasy gaming community. We have absolutely JAM-PACKED a ton of RPG goodness in here for you.
In this zine you will find page after page of high fantasy concepts, OSR flavored ideas and gonzo inspiration delivered in our trademark Grindhouse-style. Everything here is plug-n-play and can go directly into play at your home table. We WANT you to take what works for you and ditch the rest. Adapt what you like and make the ideas in this booklet your own!
Here's what you WON'T find inside of The Phylactery - endless charts describing monsters and concepts you've seen a hundred times or a bunch rules that you already have duplicated over a half dozen better-known books. Everything we've put in here is fully intended to generate ideas, spark your imagination, launch new adventures and fill in the little details that make gaming around the table with your friends so memorable in the first place.
Written by Levi Combs.
Color cover by Tony Avina (Green Lantern, Detective Comics, The Boys)
Interior art and contributions by Adrian Landeros, Chris Holmes, Edwin Bickford, Karl Stjernberg, Dan Smith, Je Shields, Casey Christofferson, and Lawrence Hernandez.
Layout and design by Tracey Steele.
48 pages, saddle-stitched zine, 5.5 x 8.5, color cover, black & white interior
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